Visuals

How To Draw For Storyboarding - MASSIVE collection of information about storyboarding. Most apply to drawing in general. Tons of useful knowledge here!

Silhouettes: the Silent Killer - Aaron Diaz

22 Panels That Always Work - Wally Wood

Drawing & Composition for Visual Storytelling - Ron Doucet

Excerpts From Cartooning the Head and Figure - Jack Hamm



It’s the moment you’ve all be waiting for! It’s finally time for the actual art of your comic!

Well there’s a lot to cover here so strap yourself in and let’s get down to it.

  • Whenever possible, guide the reader’s eye to next panel.

You don’t ever want your reader to be confused by the layout of your page (this will immediately pull them out of your story) so make sure it’s always clear where they should look next. This is mainly achieved through the layout of the panels themselves (see the previous section) but the elements within a panel can have an effect as well. Use “leading lines” (pointing fingers or limbs, the natural shape of objects) to point the reader to the next panel. The direction characters are looking can also be used to guide the reader since we naturally want to look at things that other people are looking at. Some good examples of pages that do this well can be found here and here.

  • Make sure each panel has at least one focal point. Focal points help show the reader what’s important within a panel. Without them, a panel risks getting jumbled and unclear.

    There are a few ways to create focal points within a panel:

    • Varying the levels of detail/rendering in a panel. Areas that are more detailed/rendered compared to the rest of the panel will draw our attention to them. Think of how a camera can only focus on a small number of things in a single photo. The further away something is from the focal point, the more burred it gets.

    • Using leading lines. Not only can leading lines be used to guide the reader to the next panel, they can also be used within a panel to create focus. Remember, character’s limbs and eyes work as leading lines as well. A character looking and pointing at an apple on the table makes the apple the focus of the panel. The most intense leading lines are created through…

    • Intersecting perpendicular lines. When all the lines in a panel point to a single place (where they join up), the reader’s attention is immediately pulled to that spot.

  • By varying line thickness, you can add depth to your panels.

Thicker lines are often used for elements in the foreground of a panel since they’re closer to the reader. Line thickness can also be used to draw or hide focus of certain elements within the panel because larger, thicker things tend to pop from the page and attract the eye first.

  • Avoid tangent lines in your drawings. These make objects feel connected or flat when they shouldn’t be. Some good examples can be found here and here.

  • The direction your characters face matters. Most likely as a consequence of the western world’s influence, we as a society have unconsciously created a meaning behind directions.

    • Moving left to right means progress. Because of this, those on the left side are perceived as weaker than those on the right. Characters on the right are seen to be hindering the progress of those on the left.

    • Moving back to front means and increase in power. This is because the character moving to the front would be taking up more space in the panel and thus are seen as more important.

    • Angling up at someone makes them look powerful. Looking down on a character has the opposite effect.

    • Similarly, a level shot on a character makes them more relatable. This is because they’re shown on equal ground to the reader. A level shot can also makes a scene feel more ordinary or grounded in the real world.

  • Follow the 180 degree rule. This is to keep characters on the same side of the panel throughout a scene. There are two reasons we want to do this. First, it makes the scene easier to follow for the reader. Second, it establishes and maintains the power dynamics between characters in your scene. (See the previous point on direction.) If you want to break this dynamic, the 180 degree rule can be maintained by clearly establishing a new line through character or camera movement. Here’s a video demonstrating the point.

  • Avoid having too many parallel lines in your art. Using varied angles makes your characters feel more lively. (Some examples here and here.) The same can be said about objects and scenery.

  • Avoid putting two focus points too close together. The points will be competing for the reader’s attention resulting in a confusing experience.

  • Know how body language reflects how readers perceive your characters. This guide is absolutely amazing and conveys everything I could think of regarding body language.

    To cover just a few points the guide makes:

    • The distance between characters and how tight we pull the camera in reflects the amount of intimacy. The closer together, the more intimate (strangers vs friends vs lovers). The same goes for the reader. The closer we zoom on a character reflects our emotional connection to them. Zoom out on a character to show their loneliness. Zoom in on them to have the reader feel it with them.

    • A character’s body position in a conversation reflects how comfortable they are. Characters that stand sideways or have their arms folded are uncomfortable. Ones that stand face to face or lean in to the other person are more interested.

    • Character posture affects their perceived confidence levels. Characters who stand tall with their chin held high and their shoulders back, appear as more confident than those who slouch.

  • Remember the rule of thirds.

  • The amount of space a character takes up in a panel reflects their power.

Two people evenly spaced in a shot shows us they’re in balance. If one character takes up a majority of the panel, forcing the other up against the border, we can infer that this character is in more control than the other.

  • Camera placement matters during conversations. Keeping the camera in the middle of the two characters makes for a more natural, intimate feel while over the shoulder shots can add a level of unease, sometimes making us feel like we’re spying on the characters.

  • Note that backgrounds are not required in every panel.

Backgrounds are important when setting a scene or if the setting itself is important to the telling of your story, but if the focus is on your characters and nothing else, adding a background could potentially become a distraction for readers.

Anothing thing to note is the more detailed a background is, the more it slows down the pacing of a scene. This is because detailed backgrounds give the reader more to examine within the panel. This is great for scene transitions where you want to reset the pacing but not so great when you want to start ramping up the stakes. For this reason, most action panels drop the background out completely.

You can also drop out a background to add special emphasis to a big moment or a shocking reveal.

There are many other factors that can help you decided the degree of detail you want to include in your panels. If you’re feeling unsure, remember everything should serve a purpose. If you can justify it, keep it in.

Here’s a fantastic video by Strip Panel Naked about background usage.

  • Know how and why establishing shots are used. Establishing shots or panels do exactly that: help establish a scene. Their primary use is to show the reader more about the setting where the scene takes place in, but they’re also used as framing for the characters so the reader knows where everyone is relative to each other. Establishing shots can also be used to show the tone and style of a setting and help provide a bit of visual background information for the reader. Establishing shots are usually the first panel of a scene but can be delayed to build suspense or to show that your character is unaware of their surroundings. Whyt Manga made a great video on the topic.

  • The higher the contrast, the more dramatic the mood.

As a general rule, adding heavier shadows and higher contrast, especially to the muscles and bones of faces, increases the drama.